3D arcade brawling
A compact beat 'em up built around clear reads, heavy contact, crowd pressure, and tight arena-to-arena pacing.
Pre-Alpha Stage
Classic monsters Dracula, Werewolf, and Frankenstein, work together to push back the zombie outbreak and save humankind from extinction.
Pre-Alpha Gameplay
Monsters vs Zombies (MVSZ) is an early-development 3D beat 'em up aimed to pay homage to the classic arcade brawler: short, enjoyable, and action packed. Core combat systems are taking shape while major gameplay features, animations, effects, and final assets are still being built.
A compact beat 'em up built around clear reads, heavy contact, crowd pressure, and tight arena-to-arena pacing.
This is planned as a one to two hour game, closer to a concentrated arcade campaign than a sprawling action RPG.
Ivory details, polished brass, old-world stonework, and epidemic machinery frame the monsters vs zombie street fights.
Tone
The art direction leans into Polish and broader European craft: carved facades, enamel signage, brass medical machinery, ivory accents, gaslight, and formal ornament under outbreak pressure.
Possible itch.io prelude
Before the brawling begins, a small VN backstory could follow a commoner or side character as the virus first hits. It can show the city from below: rumors, shortages, quarantine orders, and the first night when ordinary people realize the old systems will not hold.
Follow the itch.io preludeSmall errands turn into conflicting street reports.
Officials move too late, and neighborhoods seal themselves.
The prelude hands off into the main game's first fight.
Comic Con Pre-Alpha Demo
This work-in-progress build is available during the Comic Con period. Gameplay and visuals are still under active development, with placeholder assets, animations, and effects being replaced as development continues.
Roadmap
Future demos, Steam alerts, development updates, and beta invitations come first. Kickstarter is planned for late Q2 or early Q3 2027, with an October 2027 launch target.
Direct signups put new builds and major release news into players’ inboxes before the funding campaign.
Funding push for the remaining solo-dev production stretch.
Planned release window for the compact campaign.
Play before launch
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